[GEJ SUPPORTED LIST] [Actions] * Total Done Actions 36 * Total TODO Actions 17 * Total PARTIALLY_DONE Actions 1 * Total Done GML Functions 9 * Total TODO GML Functions 10 * Total PARTIALLY_DONE GML Functions 0 [NOT_IN_GM_BUT_IN_GEJ] * Animated Fonts * Image Fonts * Object Acceleration * Different Types of Objects * In Game ResourceManager * Five GameStates [IN_GM_BUT_NOT_IN_GEJ] * TimeLines * Paths * Particle Systems * 3D Functions [Done] [Actions] ; Movement Functions * Move Fixed * Move Free * Move Towards * Speed Horizontal * Speed Vertical * Reverse Horizontal * Reverse Vertical * Jump To Position * Align to Grid * Align with * Bounce ; Main Actions Set 1 * Create Instance * Destroy Instance * Change Image * Change Animation * Play Sound * Stop Sound * Check Sound * Previous Room * Next Room * Restart Room * Different Room * Check Previous * Check Next ; Main Actions Set 2 * Restart Game * End Game ; Control actions * Check Empty * Check Collision * Test Instance Count * Test Chance * Check Mouse * Check Grid ; Extra Actions * Set Cursor ; Global Settings * Fullscreen mode * Scaling * Display the cursor [GML] ; Real valued functions * random(x) * random_range(x1, x2) * frac(x) * sign(x) * choose(val1, val2, val3,...) * min(val1, val2, val3,...) * max(val1, val2, val3,...) * mean(val1, val2, val3,...) * point_distance(x1, y1, x2, y2) [TODO] [Actions] ; Move Actions * Gravity * Friction * Jump To Start * Jump To Random * Wrap Screen ; Main Actions Set 1 * Create Moving * Create Random * Change Instance * Destroy at Position ; Main Actions Set 2 * Set Alarm * Sleep * Display Message * Show Info * Save Game * Load Game ; Control Actions * Check Object * Check Question [GML] ; Real valued functions * irandom(x) * irandom_range(x1, x2) * random_set_seed(seed) * random_get_seed() * power(x, n) * logn(n, x) * median(val1, val2, val3,...) * point_direction(x1, y1, x2, y2) * lengthdir_x(len, dir) * lengthdir_x(len, dir) [Partially Done] [Actions] ; Move Actions * Move to Contact